Earlier today, Bethesda director Todd Howard extolled the virtues of focusing development on fewer platforms, saying that it enables developers to “learn a lot in making [a game] the best it can be for those systems.” He was of course speaking of Starfield, Bethesda’s big sci-fi RPG, announced in 2018 but not really revealed until last week’s Xbox E3 showcase, in which it was also confirmed as an Xbox (and PC) exclusive.
In a separate interview with GameSpot, Bethesda senior vice president of marketing and communication Pete Hines expressed a very similar sentiment, saying that reducing the number of platforms a team is working on enables more “streamlined” development.