Bethesda VP apologizes for Starfield being an Xbox exclusive



Earlier today, Bethesda director Todd Howard extolled the virtues of focusing development on fewer platforms, saying that it enables developers to “learn a lot in making [a game] the best it can be for those systems.” He was of course speaking of Starfield, Bethesda’s big sci-fi RPG, announced in 2018 but not really revealed until last week’s Xbox E3 showcase, in which it was also confirmed as an Xbox (and PC) exclusive.

In a separate interview with GameSpot, Bethesda senior vice president of marketing and communication Pete Hines expressed a very similar sentiment, saying that reducing the number of platforms a team is working on enables more “streamlined” development.



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