As Dusk Falls review | PC Gamer


Need to know

What is it? A comic that you play—and really, really care about.
Expect to pay $30/£25
Developer INTERIOR/NIGHT
Publisher Xbox Game Studios
Reviewed on GeForce GTX 1650, AMD Ryzen 5 3550H, 8 GB RAM
Multiplayer? Yes
Link Official site (opens in new tab)

On the face of it, this is a hard sell to the videogame crowd. There’s no direct control over an avatar. You complete QTEs and make choices, and… that’s about it, really. Yet the limitations of the format are (mostly) transformed into strengths here. You may initially mourn the loss of the ability to spin on the spot and jump around on tables during poignant dialogue, but once you’re playing? You’ll want little more than to see what happens next. 

The story concerns two very different families brought crashing together during a small-town motel siege. The Walkers are moving house, with little more than prosaic family tensions to worry about; the Holts are after a large amount of cash for reasons that are soon made clear. To explain much more than that would run the risk of spoilers which, in a game like this, could tear holes through the experience.

(Image credit: Xbox Game Studios)

As a motion comic, there’s almost no full animation present. Instead, what are essentially comic panels are presented one after the other with subtle fade-in transitions. I worried that this would break the atmosphere for me, but I got used to it almost straight away. A razor-sharp script and striking art, based on photography of real people acting out the scenes, certainly helps.



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